AI Insights · Timothy · July 2021
Top 5 Boxing Games on Android in Africa: Q2 2021
Discover the performance trends of the top 5 boxing games on Android in Africa during Q2 2021, including metrics on downloads, revenue, and active users.
In the second quarter of 2021, the top 5 boxing game applications on the Android platform in Africa demonstrated varying performance trends in terms of downloads, revenue, and active users. Here's a breakdown of their performance based on data from Sensor Tower.
Gym Heros: Fighting Game from Fighting Arena saw a consistent decline in weekly downloads, starting from approximately 54.5K at the end of March to around 29K by the end of June. The game generated minimal revenue, peaking at $6 in mid-April. Weekly active users also decreased steadily from about 218K in late March to around 118K by the end of June.
Slap Kings by Lion Studios experienced fluctuations in weekly downloads, with a peak of roughly 49.7K in mid-May before dropping to around 28.8K by the end of June. Weekly revenue showed a similar fluctuation, reaching a high of $118 in late May. Active users peaked at approximately 265K in early May and concluded the quarter at around 195K.
Karate Fighter: Fighting Games, also from Fighting Arena, had its weekly downloads peak at about 51K at the end of March, but saw a significant drop to roughly 20.5K by the end of June. The game did not generate any notable revenue during this period. Active users similarly declined from around 202K in late March to about 109K by the end of June.
Bad Girls Wrestling Game from Fighting Arena observed a sharp decline in weekly downloads from approximately 68.4K at the end of March to about 24.6K by the end of June. Revenue remained low, with minor peaks of $11 in early April. Active users decreased from around 116K in late March to approximately 47K by the end of June.
Wrestling Revolution 3D by MDickie had relatively stable weekly download numbers, starting at around 32.2K in late March and ending at approximately 23.4K by the end of June. Revenue remained modest, with a peak of $40 in mid-April. Active users saw a gradual decline from about 53.4K in late March to around 42.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.